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Showing posts from June, 2021

The tale thus far

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Dev Blog -         Hello everyone, its been a spell since I last updated the community on the progress. A lot has been happening, in regards to myself, it's been rough. The wife passed and sapped most my energy and motivation, been going through some things. Still that hasn`t stopped the project we at Potential Games studio have given the codename: Airbags. (Its a working title). Progress so far:     Steampunk Airship Pirates - in 3D! We have converted to a 3D model. The isometric was proving difficult and time consuming, both Russ and myself have more experience in 3D and we`re working on low poly and simple textures so any phone or computer should be able to handle them. This will also allow us to do a 2.5D experience with several of the puzzles, where much of it is in 2D with some 3D elements added in. Some samples of our 3D work:     The steampunk elements will be present, though not nearly as heavy handed as traditional Victorian steampunk style. It will be added to a golden