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Showing posts from August, 2021

Code twice, publish once

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  (o ur neat new typeface!) Ahoy all!     Been a spell since I had the time to come back up for a post. Between art, coordinating the team, and restarting my bilge puzzle I`ve been busy. Quick updates: We`re up to five on the team, all of us pursuing the dream that is remaking a game we`ve all loved. We`re making good progress on the basics; gunning, carpentry, bilge and sword-fighting are all underway. As you can see above we have decided on a typeface we`ll be using for titles etc. I hope to make some art with it for all those lovely reinforced messages like:  Okay, that last one isn`t in YPP, but I`ll be damned if is not going to feature in ours!     Me myself I`ve restarted my bilge project. Already I`m 1/3 the way through the tutorials and a lot of it I can straight up skip. Its been worth it as decoding my first try would have taken many more months of time and wouldn`t have been as good. I`m also laying the foundations for the UI elements, sounds, music and look so all the puzzl

Developing the world: Shards

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The world as we know it is gone, exploded in some grand catastrophe. Shattered into something unrecognizable. Artifacts of the old world can still be found in old ruins and buried in the rocks of large islands. How people survived, and possibly the reason for the catastrophe are one in the same. The world of Airbags will be one of floating islands, seas of clouds and flying creatures. Skywhales and Storm-Krackens. Nevermind all the fly-crabs! Islands are suspended by a force generated from blue/white crystals known as Shards. Here I`ll lay out how shards work and how they`ll impact players lives.  * Shards are the basis of all practical flight. Lighter than air gasses are hard to come by, and engines powerful enough for aircraft are unheard of (currently). A shard is a crystal of varying size, it generates an ability to resist and rise against gravity. More importantly it also creates a field to do this with all materials in a certain radius, the radius increasing with the size of the