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Showing posts from October, 2022

Getting in the groove

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Ain't my art, but its pretty!   Ahoy all you swashbucklers of the skies! Glad to see so many still checking in on us as we had a bit of a slow summer. Life, love, and drugs got in the way, but who needs those things when you’re making a game! Our current status is still Alpha - we found serious bugs to crush that were preventing gameplay from working correctly.  Thankfully many of them have been knocked out quickly and the few that remain cower in fear as they know their days are numbered.  We’ve also been down a few developers from life changes, and we don’t have any exclusive rights to their time. Not everyone can have millions and still not make a game (looking at you Star Citizen). Even so,  we were able to make progress and improvements on many game aspects. Including things like UI elements, visual effects, and sound effects. None are perfect but that’s why this is a developer blog, not a review of a finished game.  One of the most major changes we will be making is t