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Dev Rampage - Adventures in coding and sleep depravation

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Ahoy all! Mister Tom Bones, he's always rattlin'!      Below is a daily account of our adventures during our ten-day game development sprint. Things may be confusing and/or poetic, but that's what a lack of sleep and too many energy drinks will do for you. Day Zero      Old friends saying hello rarely say much, there is a knowledge of decades and the core of the person. A head nod of greeting and we are off. We plan our expedition loosely, knowing that every step forwards can break progress behind us. But first, we must find comfortable and quality accommodations. My initial scouting had found what was a promising option, but upon closer inspection, the fruits were unripe and the others distasteful. We find ourselves at a fine establishment for tacos through a brief detour. It all seems so simple Day one           As we set upon our quest for fame, fortune, and functional code we find ourselves in a land once familiar to us but foreign as well. Our own footprints and those

Life after the cataclysm

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Ahoy, all you sky raiders,     When not busy with other tasks I like to indulge in a little storytelling. This helps me solidify my ideas and expand the universe in my mind. Hopefully, these will turn into lore documents, added into the game as collectibles, or just info on load screens. I like the more narrative style for these as it leaves a level of mystery and is just from the impressions of the people in the game.     In this little except from an in-game character they explore how life returned to a destroyed world. R.J. Lloyd - Empyrean Scribe and Explorer -excerpt from A Former Scribes thoughts on the World - Vol. II "…and so the world was shattered. Little to nothing of the previous one exists, but the new world is full of life. Plants and animals, and some things maybe in between, are on every island and flying in the air currents. So the question is, where did they come from? This has been a question since the first people were revived, though the imperial scholars have

New names, & old faces

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     Ahoy sky-pirates and aeronautic adventures! While we are working towards our new big phase before we refactor and then do a big art update we wanted to share some business news. We have an official name for the game and have established a new company just for this project!      We have finished setting up our new game development company. We have named it:         trumpets playing in the distance RXR Games Studio!      R and R stands for Russ and Rock, or Rock and Russ, depending upon who's asking. Potential Games Studios will still be around for smaller projects, not associated with this effort.      This new game studio will allow Russ and I to better own the work we do together. Also, it will help us get a publisher! Fingers crossed      Speaking of new titles we'll be working under. We`re ready to announce the proper name of the game! You didn't really think we were gonna leave this game called Project Airbags, did you? We don't even have blimps or zeppelins