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Showing posts from January, 2022

How to make enemies and alienate people

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An Airbags guide to making enemies and alienating people Posting twice in one month! New year brings all sorts of changes.      Had it with your New Year's resolution? Bitter about the cold indifference of the world or continued existence of other people? In our previous installment we spoke about all the nice things you can do when interacting with others in our planned game. Now it's time to get nasty.       There are times, though rare for me, I've wanted never to speak with or see someone on the internet ever again. Sometimes you can block them from directly messaging you, but in a community atmosphere that's just not a solution. Enter our concepts for keeping those annoying individuals at bay. Please let us know if you spot a way someone could use these to abuse other players. Mute     An unlimited list of individuals whom you have listed from which to not hear chat. Should you be in a group or puzzle chat their contributions will not be shown.  This may make for s

Allies, Enemies, and Carpentry

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  Pretty wood shavings! ‘Hoy all! And Happy New Year!      Hope you all had a good one. ‘21 was a hell of a rollercoaster for the Potential Games Studios team and ‘22 promises to be wilder  (and personally, starting to date again)! Now that we've gotten a lot of the pieces for a ship together it's time to bind them together in an Alpha. In the next couple of months we’ll get that together.  I`ll shoot another video and you can all listen to my melodious voice, maybe even with guest stars from the team.      Firstly we have made excellent progress on not one, but two woodworking puzzles. All credit goes to CalicoRackham.  The first is classic carpentry, using the pieces and making progress, however our system will allow us to create any sort of shapes and styles we want! We will work towards making some extra large and strangely shaped versions. Pretty good looking right!? The second is called Joinery.  It works like Woodoku, but it clears when sections are completed and allow