Swinging with the beat
Ahoy all you sky-bound buccaneers! A big target of ours is variety in our games and making more than one way to play and be good at any task. While games like hydronautics , carpentry, and sailing have enough room for a variety of styles, ones like gunnery and sword-fighting are harder to reimagine. Sword-fighting is particularly difficult as it involves multi-player. We had a bit of a brainstorming session back at PAX and we're putting together a new Sword-fighting variation- this one will be a rhythm game! Rhythm games are a great break from regular puzzling and should be an excellent match for sword-fighting. They can be exhausting to play for a long period of time, but sword-fighting has a shorter play and it can increase in speed for increasing challenges. Right now we are looking at using some key parts of the rhythm game WACCA. The circular zone makes for an excellent play area that should be great for a mouse, touch, or controller. The c...