Wind and Weapons
Sailing has come a long way very quickly, we (Russ) started from scratch again, but with a better understanding of how we wanted the game to feel and the features we wanted to build in. With all our foundation work on Hydronautics it became the first puzzle to be brought on using all the prior work we had put in. There were growing pains, and a lot of deep discussions about what should be done within each individual puzzle and what should be done in a universal code block. It can seem straightforward, rating each puzzle by a scoring rubric. In reality, none of them play the same way, so scoring and rating how skill is measured can be tricky! This brings to mind how important it will be for all of you to let us know what is working for you and what is holding you back. As we develop variations on the puzzles, it`ll be the best way to guide our design process. While it’s unrealistic to expect everyone to love at least one variant of each puzzle, the goal is to make it so you d...