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Showing posts from November, 2025

Steady as she goes

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  Not ours, but I love the style! Ahoy all you captains, battle masters, and Bnav Ults!   x      Our next part of Sky Pirates is focusing on the actual ship's movement in the world! We still wanted to keep the puzzle and planning aspect, but also wanted to speed up play a bit as well as give the ships more freedom of movement.       No more will you be locked into lanes! Now you will be able to move your ships as you see fit. This will be controlled in a new Navigation system, similar to the old Bnav, but both simplified and expanded. Our little test board! The style we're shooting for might actually make a nice board game later!      For our initial release, before we expand into open-world exploration, ships will leave port and immediately enter a grid. The player on the captain station will be given a selection of movement cards to place in the ships movement slots. Each ship type will have a different selection of move...

Stormy Weather

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  Ahoy all you sky pirates! First a bit of bad news: we have yet to secure a publisher. The last one, the one we made the video for, we only ended up in 170th place. In all honesty, there were some excellent videos out there, even with my own personal bias. Still, it’s a mark of progression, and it helped push us to make a better island, update the characters, and confront some items that make the project seem less ‘polished’ from the outside.        If you still haven`t seen it, check it on the Steam page:      Sky Pirates: Plunder & Puzzles What this means for Sky Pirates: Puzzles & Plunder is that we'll have to find other sources of funding, aka regular jobs. This will impact our ability to work on the game. We still have funding through December, but we’ve also been trying to get jobs since the beginning of the month, and it is ROUGH out there.  So to keep our sanity through rejections and ghostings (and so much spam), ...