Posts

Steady as she goes

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  Not ours, but I love the style! Ahoy all you captains, battle masters, and Bnav Ults!   x      Our next part of Sky Pirates is focusing on the actual ship's movement in the world! We still wanted to keep the puzzle and planning aspect, but also wanted to speed up play a bit as well as give the ships more freedom of movement.       No more will you be locked into lanes! Now you will be able to move your ships as you see fit. This will be controlled in a new Navigation system, similar to the old Bnav, but both simplified and expanded. Our little test board! The style we're shooting for might actually make a nice board game later!      For our initial release, before we expand into open-world exploration, ships will leave port and immediately enter a grid. The player on the captain station will be given a selection of movement cards to place in the ships movement slots. Each ship type will have a different selection of move...

Stormy Weather

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  Ahoy all you sky pirates! First a bit of bad news: we have yet to secure a publisher. The last one, the one we made the video for, we only ended up in 170th place. In all honesty, there were some excellent videos out there, even with my own personal bias. Still, it’s a mark of progression, and it helped push us to make a better island, update the characters, and confront some items that make the project seem less ‘polished’ from the outside.        If you still haven`t seen it, check it on the Steam page:      Sky Pirates: Plunder & Puzzles What this means for Sky Pirates: Puzzles & Plunder is that we'll have to find other sources of funding, aka regular jobs. This will impact our ability to work on the game. We still have funding through December, but we’ve also been trying to get jobs since the beginning of the month, and it is ROUGH out there.  So to keep our sanity through rejections and ghostings (and so much spam), ...

Pushing for a Publisher!

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  Ahoy all you Sky Pirates!      After PAX we barely had a chance to breathe before our next dive into a new push. This time we wanted to get to a point where we can really show off to publishers. We are looking down the barrel of having to get real jobs, so this has become an important focus for us. The best news is that because many publishers want a playable ‘slice’ of a game, we’re aiming to make a demo for everyone to try!     But before that we had a challenge- to make two videos showing off the game and crammed with as much enticing footage as we can get. So I spent a lot of time making a new island and town, as Russ put together the animations and gathered the action footage of games and ship combat. Unfortunately, I wasn’t able to get our better character models together in time so we used some placeholder ones, but it gets idea across for now. I`m finishing up the characters and we`re going to make a new trailer- hopefully by the end of the w...

Full STEAM ahead to PAX!

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Ahoy all you Sky Pirates! We’ve so much to announce after our power week, which turned into two. First of all, we claimed the rights to Sky Pirates! So now the official name will be Sky Pirates: Puzzles & Plunder! Sky Pirates invokes such imagery, we could not let it pass us by.  But for those who loved Empyrean Raiders (including myself), don’t be worried! That will be the official name of the first pirate crew, and will belong in the lore as legendary pirates, both past and current. Those part of the Empyrean Raiders crew will start as NPC’s to guide and direct new pirates, but eventually we hope to open it up to legendary players as well! We have moved from multiple individual puzzle apps to a single app we`ll put all the puzzles into. This will better allow you all to jump between puzzles for training offline without having to close and open other apps, and it`ll allow us to align your mobile and PC profiles without adding more complexity!  To that end, we`ll b...

Summer's been HOT

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 Ahoy Sky Raiders!      Right now we`re in the middle of a POWER WEEEEEEEKKK. Which mostly means we're consuming half our body weight in caffeine and trying to get as much done as we can before our brains shut off. I`ve been feeling particularly behind, but there's so much to do as we start to combine our puzzles into the main game and for PC. I`ll get you all up to speed with what we've been working on and how busy our summer's been!      Back in July we were invited to Open Sauce, and well, that was a bit of a surprise to us. We had spent just a week working on a side project using augmented reality to do a space shooter, and had submitted it months previously. With only three weeks to go we got the notice that we had a booth, and we were still a week away from home on a planned trip. So we had to immediately get the game ready for thousands to see in just two weeks. It was close. Russ was literally working on it the morning of the event.  ...

On the road again

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On the road again Its been a busy time at RXR games! We are now traveling across the country so we're away from home, office, and emotional support cat. Still, we have news and upcoming events to share! First, if you haven't heard, we've put out our first two puzzle games on both Apple and Google play stores! Both Hydronautics and Windcatcher are available now.  We've been getting a lot of good feedback to help us direct the updates and refinements as well so a big thank you to everyone who has sent us some either on the form or our Discord. Hydronautics:  Google Play- https://play.google.com/store/apps/details?id=com.rxrgaming.hydronautics&pcampaignid=web_share Apple Store- https://apps.apple.com/us/app/empyrean-raiders-hydronautics/id6745344003 Windcatcher: Google Play- https://play.google.com/store/apps/details?id=com.rxrgaming.sailing Apple Store- https://apps.apple.com/us/app/empyrean-raiders-windcatcher/id6745278561 Remember that these are just ste...