In the wet-works
Ahoy all you salty sky-raiders! As the spring weather rolls in we are drenching ourselves in our work. Recovered from sickness and back on track we are pushing to get the first puzzle into your awaiting hands. My baby, Hydronautics (formerly bilge) is coming along and we are in the process of finishing it to be packed up and ready for deployment. Soon you`ll be able to get your hands wet with our first puzzle, which we’re aiming to follow up shortly with the others. Our initial work is vital to the process, so we`ve spent a lot of time making sure the backbones for the interface, game management, and effects will work across multiple games. Before we plunge into the depths of the full release we`ll be putting out all the individual puzzle games to play, getting player feedback, trying some experiments, and fixing bugs. We will be releasing a more detailed dive into Hydronautics with a video shortly (once I finish editing it...again). But I`d like to take a little of your ti...