Excited and terrified!

 Ahoy all!

             The team is both excited and terrified by this project. Even better we have been joined by another developer. He will be mainly handling the carpentry puzzle, and we`re making changes to that as well. Nothing major, it was solid, but prone to repetition. Our version will be more random as we plan to develop a script to generate the holes to be filled. 

    Progress on the environment

    The first pirate island and tavern outside are well on their way after the redesign:




You may be wondering 'Are those cannons in the side of the tavern?' Yes. Those are cannons. 

'Can I shoot them!?' Yes. Yes you can. 

We will be hooking up some of the pirate puzzles like gunnery and targeting to them. Also there will be a high-scoring function. Set the daily, weekly or all time high scores and add carve your name into the wall!

But that's not all. The inside of the tavern:


Before first texture pass:

After first texture pass:


Current design has the tables for parlor games. Several notice boards for events, job hunting, or various information. Tables for sitting, drinking and gossip. An upstairs section will have private rooms for...whatever private things sky-pirates need to do. 

But what about those cannons at the bar!? 

Those are seats. You sit on them. And hope the barmaids haven't loaded them...

First look at the new puzzle we are calling 'Steam Machine' right now:



It has similarities to the rigging puzzle but the key for this one will be managing the machines pressure. Keep it in the sweet spot by collecting amounts of water, air, coal and heat, then open the choke and let-er rip!

The steam engine will likely go along-side the bilge puzzle though it may also go by the sailing puzzle if your ship has propellers. If we add propellers it will be later in the game, we have no designs on that yet, sticking with sails to pierce the skies. 

That'll be all fer now me hearties! 


Comments

Popular posts from this blog

Dev Rampage - Adventures in coding and sleep depravation

The tale thus far

New names, & old faces