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Excited and terrified!

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 Ahoy all!              The team is both excited and terrified by this project. Even better we have been joined by another developer. He will be mainly handling the carpentry puzzle, and we`re making changes to that as well. Nothing major, it was solid, but prone to repetition. Our version will be more random as we plan to develop a script to generate the holes to be filled.      Progress on the environment     The first pirate island and tavern outside are well on their way after the redesign: You may be wondering ' Are those cannons in the side of the tavern?'  Yes. Those are cannons.  ' Can I shoot them!?'  Yes. Yes you can.  We will be hooking up some of the pirate puzzles like gunnery and targeting to them. Also there will be a high-scoring function. Set the daily, weekly or all time high scores and add carve your name into the wall! But that's not all. The inside of the tavern: Before first textu...

The tale thus far

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Dev Blog -         Hello everyone, its been a spell since I last updated the community on the progress. A lot has been happening, in regards to myself, it's been rough. The wife passed and sapped most my energy and motivation, been going through some things. Still that hasn`t stopped the project we at Potential Games studio have given the codename: Airbags. (Its a working title). Progress so far:     Steampunk Airship Pirates - in 3D! We have converted to a 3D model. The isometric was proving difficult and time consuming, both Russ and myself have more experience in 3D and we`re working on low poly and simple textures so any phone or computer should be able to handle them. This will also allow us to do a 2.5D experience with several of the puzzles, where much of it is in 2D with some 3D elements added in. Some samples of our 3D work:     The steampunk elements will be present, though not nearly as heavy handed as traditional Victorian s...